Biography
I obtained my PhD from McGill University and was advised by Paul G. Kry. My research subjects are computer graphics, optimization, physics-based animation, and algorithm design. I received my MSc in Computer Science from Université Laval, supervised by Claude-Guy Quimper and Jonathan Gaudreault. Outside of academia, I had the chance to work on the game engine of Call of Duty: Black Ops 4 at the Beenox studio of Activision. My work on computer graphics really blends my love of art and the drive to push the field forward.
