Biography

I am a PhD candidate ABD at McGill University and advised by Paul G. Kry. My research subjects are computer graphics, optimization, physics-based animation, and algorithm design. I received my MSc in Computer Science from Université Laval, supervised by Claude-Guy Quimper and Jonathan Gaudreault. Outside of academia, I had the chance to work on the game engine of Call of Duty: Black Ops 4 at the Beenox studio of Activision. My work on computer graphics really blends my love of art and the drive to push the field forward.

Keywords

Algorithms Design

  • Adaptive
  • Stochastic

Computer Graphics

  • Physics-based animation
  • Deformables
  • Rigid Bodies
  • Contacts
  • Simulations

Discrete Optimization

  • Constraint Programming
  • Linear Programming
In order to offer free and open access to scientific innovations, all my publications are listed free of charge on my website. The "Publications" button leads to my list of publications, while the Youtube channel features showcases and presentations.

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