Biography
I hold a faculty position at the University of Sherbrooke. My research subjects are computer graphics, optimization, physics-based animation, and algorithm design. I obtained my PhD from McGill University and was advised by Paul G. Kry. I received my MSc in Computer Science from Université Laval, supervised by Claude-Guy Quimper and Jonathan Gaudreault. Outside of academia, I had the chance to work on the game engine of Call of Duty: Black Ops 4 at the Beenox studio of Activision and in the research team at Autodesk. My work on computer graphics really blends my love of art and the drive to push the field forward.
